CREATION OF INTERACTIVE DIGITAL ART INNOVATION OF ‘LION DANCE’ AS INTANGIBLE CULTURAL HERITAGE UNDER THE FRAMEWORK OF CULTURAL SEMANTIC TRANSMISSION

Main Article Content

Na Xiao
Kriangsak Khiaomang
Miyoung Seo

Abstract

The objectives of this research were 1) to decode the local wisdom of the Foshan Lion Dance 2) to develop an interactive digital art innovation for transmitting intangible cultural heritage and 3) Evaluate the satisfaction of the interactive digital art. The methodology involved field surveys and data synthesis to construct a Cultural Gene Map, classified by dominant and recessive genes for creative design. The researchers transformed cultural data into design codes and developed an interactive digital system titled “Cai Qing Lion Dance.” Subsequently, system performance was tested, and user experience was evaluated. The sample group for data collection consisted of 407 museum visitors and online volunteers. The research instruments included a user satisfaction and experience questionnaire. Data were analyzed using descriptive statistics and One-way Analysis of Variance (One-way ANOVA). The results indicated that 1) The cultural gene structure of the Foshan Lion Dance consists of three main levels (Material Layer, Behavioral Layer, and Mental Layer) suitable for recreation. 2) The evaluation of the interactive digital art revealed that the sample group had a high level of satisfaction, with the highest mean of 4.24 and a standard deviation of 0.80. 3) The comparison of user experience classified by age group showed a statistically significant difference at the .01 level (F = 5.454, p < 0.01), with the youth group tending to be more interested in the interactive format than the elderly group, whereas gender did not significantly affect user experience. These findings demonstrate that the developed innovation can effectively promote the perception and transmission of the Lion Dance culture.

Article Details

How to Cite
[1]
N. Xiao, K. Khiaomang, and M. Seo, “CREATION OF INTERACTIVE DIGITAL ART INNOVATION OF ‘LION DANCE’ AS INTANGIBLE CULTURAL HERITAGE UNDER THE FRAMEWORK OF CULTURAL SEMANTIC TRANSMISSION”, Academic Journal of Industrial Technology Innovation, vol. 4, no. 1, pp. 16–36, Apr. 2026.
Section
Research Articles

References

Luo, S. J. and et al. 2023. "Research on the digital development and communication strategies of translating cultural genes through innovative design," Journal of Zhejiang University (Humanities and Social Sciences), 53(1): pp. 5-18. [Online]. Available: https://doi.org/10.3785/j.issn.1008-942X.CN2022-0317

Tang, X. Y. and et al. 2023. "Research on the sustainable design and communication of Lion Dance culture IP from the perspective of digital twin," Packaging Engineering, 44(14): pp. 436-449. [Online]. Available: https://doi.org/10.19554/j.cnki.1001-3563.2023.14.050

Petrelli, D. and et al. 2013. "Integrating material and digital," Interactions, 20(4): pp. 58-63. [Online]. Available: https://doi.org/10.1145/2482841.2482855

Giannini, T. and Bowen, J. P. 2022. "Museums and digital culture: From reality to digitality in the age of COVID-19," Heritage, 5(1): pp. 192-214. [Online]. Available: https://doi.org/10.3390/heritage5010010

Lumsden, C. J. and Wilson, E. O. 1981. Genes, Mind, and Culture: The Coevolutionary Process. Cambridge, MA: Harvard University Press. [Online]. Available: https://doi.org/10.1142/ 9789812563384

Winn, B. M. 2009. "The design, play, and experience framework," in Handbook of Research on Effective Electronic Gaming in Education. Hershey, PA: IGI Global, pp. 1010-1024. [Online]. Available: https://doi.org/10.4018/978-1-59904-808-6.ch058

Fullerton, T. 2014. Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 3rd ed. Boca Raton, FL: CRC Press, pp. 55-125. [Online]. Available: https://doi.org/10.1201/b16723

Jiang, M. Z. 2011. "The origin and cultural connotation of 'Awakening the Lion' in Foshan," Cultural Heritage, (4): pp. 152-156. (in Chinese). [Online]. Available: https://en.cnki.com.cn/Article_en/CJFDTotal-WHYC201104018.htm

Xie, Z. Y. 2021. "From 'dance' to 'drama': The dramatic and innovative development of Lion Awakening," Cultural Heritage, (1): pp. 109-117. (in Chinese). [Online]. Available: https://en.cnki.com.cn/Article_en/CJFDTotal-WHYC202101014.htm

Cunha, M. L. C. 2010. "Redes sociais dirigidas ao contexto das coisas," Ph.D. dissertation, Pontifícia Universidade Católica, Rio de Janeiro, Brazil. [Online]. Available: https://www.maxwell.vrac.puc-rio.br/16781/16781.PDF

Adamo, M. and et al. 2010. "Parallel, independent attentional control settings for colors and shapes," Attention, Perception, & Psychophysics, 72(7): pp. 1730-1735. [Online]. Available: https://doi.org/10.3758/APP.72.7.1730

Cardozo, T. and Papadopoulos, C. 2021. "Heritage artefacts in the COVID-19 era: The aura and authenticity of 3D models," Open Archaeology, 7(1): pp. 519-539. [Online]. Available: https://doi.org/10.1515/opar-2020-0145

Ridderinkhof, K. R. 2014. "Neurocognitive mechanisms of perception-action coordination: A review and theoretical integration," Neuroscience and Biobehavioral Reviews, 46(1): pp. 3-29. [Online]. Available: https://doi.org/10.1016/j.neubiorev.2014.06.008

Svensson, P. 2009. "Humanities computing as digital humanities," Digital Humanities Quarterly, 3(3). [Online]. Available: http://www.digitalhumanities.org/dhq/vol/3/3/000065/000065.html