The Creation of Bronze Sculpture Through the use of Virtual Reality Sculpting Technology
Main Article Content
Abstract
Virtual reality, according to global megatrends, will change many aspects of human life. Virtual reality may improve sculpting over traditional methods. The study developed a virtual reality sculpture-making process. This research had three goals: (1) to examine Adobe Medium, the virtual reality sculpting software, and its tools; (2) to synthesize the process and critically practice it by sculpting 30 models; and (3) to use the process to create a bronze dragon sculpture. The study found that: (1) Adobe Medium is innovative virtual reality sculpting software that can be used to create complex sculptures; (2) many of the software's tools mimic real-world tools, so the virtual reality sculpting process is similar to actual sculpting; and (3) the researcher was able to create a complex bronze dragon statue with the process. The researcher believes that sculptors can use virtual tools with added benefits such as an immersive virtual sculpting experience unrestricted by gravity and the ability to gain vantage points while sculpting at any scale. Virtual reality sculpting allows the creation of complex physical forms. These insights are very valuable for sculptors who want to use modern technologies.
Article Details
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The content and information in articles published in the Journal of Advanced Development in Engineering and Science are the opinions and responsibility of the article's author. The journal editors do not need to agree or share any responsibility.
Articles, information, content, etc. that are published in the Journal of Advanced Development in Engineering and Science are copyrighted by the Journal of Advanced Development in Engineering and Science. If any person or organization wishes to publish all or any part of it or to do anything. Only prior written permission from the Journal of Advanced Development in Engineering and Science is required.
References
Löwenmensch, D. (2014). Aktuelles Die Medienstation zum Löwenmenschen. Available from http://www.loewenmensch.de/aktuelles.html. Access date: 5 February 2023.
Middleton, A. P., & Bradley, S. M. (1989). Provenancing of Egyptian limestone sculpture. Journal of Archaeological Science, 16(5), 475-488.
Siegel, S. (2019). A Very Brief History of Sculpture. Available from https://samsoriginalart.com/ a-very-brief-history-of-sculpture/. Access date: 12 February 2023.
Benjamin, A. (2008). The History of Clay Sculpture. Available from https://ourpastimes.com/ the-history-of-clay-sculpture-12212103.html. Access date: 12 February 2023.
Computer Graphics World. (2000). Computer Graphics World's 1999 Innovation Awards. Available from https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-1-January-2000-/Computer-Graphics-Worlds-1999-Innovation-Awards.aspx. Access date: 5 February 2023.
Oculus. (2016). Oculus Medium. Available from https://www.oculus.com/ experiences/ rift/1336762299669605/ Access date: 5 February 2023.
All3DP. (2023). The Best VR 3D Modeling Software. Available from https://all3dp.com/2/ 3d-modeling-vr-software-tool/ Access date: 7 February 2023.
Oculus. (2020). Oculus Device Specifications. Available from https://developer.oculus.com/ learn/oculus-device-specs/ Access date: 5 February 2023.
Robertson, A. (2019). Adobe is buying the Oculus Medium VR sculpting app. Available from https://www.theverge.com/2019/12/6/20999185/adobe-facebook-oculus-medium-vr-sculpting-app Access date: 3 March 2023.
Merriam-Webster. (2015). The Merriam-Webster Dictionary. 2015 ed. Martinburg, WV: Quad Graphics.
Hahn, B. (2018). History of 3D Printing. Available from https://me3d.com.au/2018/ history-of-3d-printing/. Access date: 5 February 2023.
ISO. (2015). Additive manufacturing – General principles – Terminology. Available from https://www.iso.org/standard/69669.html. Access date: 7 February 2023.
Karnchanapayap, G., & Chaetnalao, A. (2019). Virtual Reality Sculpting–the Quintessential Sculpting Medium of the Digital Era. In The 7th Burapha University International Conference on Interdisciplinary Research. (p. 13-20). 29 November, 2019, Chonburi, Thailand.