A Production of Virtual Reality Technology Learning Materials: Driving for Preparator of Practical Driving License Test
DOI:
https://doi.org/10.14456/nujst.2022.1Keywords:
learning materials, virtual reality, virtual reality sickness, driving license, car driving simulationAbstract
This research aims to 1) produce virtual reality technology learning materials of driving test for practical driving license test-takers and 2) to study the samples’ satisfaction on virtual reality technology learning materials. The samples are 18-year-old and older eligible for a practical driving license test to get the benefits of the use of virtual reality technology at driving training as well as training in real situations at Rajamangala University of Technology Tawan-Ok : Chakrabongse Bhuvanarth Campus Bangkok. There are 30 people in the trial, 15 are drivers and possess a driving license, and the remaining 15 are potential test-takers for a driving license test. There are four steps in the process: 1) study the principles and criteria of a practical driving test, 2) design and develop virtual reality technology media using developed and proposed 3D driving simulation software, 3) study the results of the trials; and 4) analyze and evaluate the samples’ behaviors. The overall samples’ satisfaction on virtual reality technology learning materials was deemed ‘very satisfied’ with a mean of 4.21, and a standard deviation of 0.71. Also, it was found that age differences affected the satisfaction level of virtual reality technology, 20-30 years old were more satisfied than 31- 50 years old adults. Virtual Reality Sickness was common to everyone according to age; yet in older samples, they were quicker to become lightheaded after a prolonged use of the technology. It is hoped that if these samples could drive in real-world situations, they could also drive in a virtual world, except for those who had problems with Virtual Reality Sickness. For aspiring license test-takers, it is but a rule of thumb that they study and practice driving safely before they do in a real situation. Therefore, this developed Virtual Reality technology learning material is hoped to assist aspirants in their endeavors; 15-minute maximum use is also recommended to minimize VR sickness.
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